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Natures and Demeanors

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Natures and Demeanors Empty Natures and Demeanors

Post by Narrator Wed Oct 06, 2010 5:35 pm

Nature is defined in this context as what you really are when the facades and pretenses break down. What really you are at your core.
Demeanor is what other peoples impression of you would be after knowing you for an hour or so.

Yes you can have the same Nature as Demeanor.



Architect

Your sense of purpose goes beyond your own needs; you try to create something of lasting value
for those who will come after you. People need many things, and you gain satisfaction by provid-
ing whatever you can. You are the type of person who makes an effort to build something of value:
to found a town, create a company or in some way leave a lasting legacy. Many American pioneers
were Architects by Nature.

- Regain Willpower/heropoints whenever you create or establish something of importance or lasting value.


Autocrat

You must have complete control of the situation, complete control over those around you and as
much control over fate as you possible can. Control is the only thing you understand; it is what
you worship. Authority is what you desire, and it is what you gain when you have control. The
more authority you have, the more control you gain. One hand feeds the other. Others may
consider you domineering, but they just aren't up for the job - you are the only one who can do it.

- Regain one point of Willpower/heropoints whenever you achieve complete control over a situation involving other individuals.


Autist

You hide your secrets from others. Even more importantly, you hide your true self. Anyone who understands you can hurt you, so no one must ever see the real you, or even come close. Give away as little of yourself as possible - adopt a false personality if you like - but just make sure no one discovers the truth about you. Knowledge is power, and those who know you can do anything
they like to you.

- Regain one Willpower/heropoints point whenever another character confesses he is unable to understand you, or whenever someone makes a false assumption about you that gives you an advantage.


Avant-Garde

You must always be in the forefront - always the first with a piece of news, a dance or fashion
trend, or a discovery in the arts. Nothing pains you more than hearing news secondhand, or some-
one else telling you about a hot new band. New discoveries are your life, and you devote a great
deal of time and effort to keeping up with things. After all, if you're not in the forefront, you're
nowhere.

- Regain one Willpower/heropoints point whenever you are first with a piece of news or some other significant discovery.


Bon Vivant

Life is pointless, shallow and meaningless - so have as good a time as possible. Rome may burn,
but you shall drink wine and sing songs. A hedonist, sensualist, sybarite and party animal, the
words austere, self-denial and self-discipline have no place in your life. You much prefer the con-
cept of instant gratification. Still, you don't mind a little hard work as long as a good time awaits
you upon completion. Most Bon Vivants have low Self-Control, for they so dearly love excess.

- Regain Willpower/heropoints whenever you have a truly good time and can fully express your exultation (or perhaps even more points if you enjoy an especially fun night).


Bravo

You are known as a bully, a ruffian and a tough, and delight in tormenting the weak. Things must
always go your way, and you do not tolerate those who cross you. Power and might are all you
respect; indeed, you heed only those who can prove their power to you.

You see nothing wrong with forcing your will upon others. There is nothing you like better than to
persecute, antagonize, heckle and intimidate those for whom you have contempt -and of them there
are many. The emotions of kindness and pity are not completely foreign to you, but you hide from
your own sense of weakness through cruelty to others. While most Bravos despise the weak, a few
become their protectors.

- Regain Willpower/heropoints whenever you intimidate or physically force another person to do what you wish.


Caregiver

You always try to help those around you, struggling to make a difference in the needs and sorrows
of the unfortunate. People around you depend on your stability and strength to keep them steady
and centered. You are the one people turn to when they have a problem.

- Regain Willpower/heropoints whenever you successfully protect or nurture someone else. It can be as small as a smile of support or a shoulder to lean on at an appropriate moment. You must help the other
person in some way, though he need not acknowledge it openly.


Cavalier

You are as bold, intrepid, valiant and fearless as you need to be to complete your duty. You are the
hero who tries to live up to glorious ideals and codes of justice. By protecting that which is good,
you seek to preserve the society that made you what you are. If your Nature is Cavalier, and your
Humanity ever falls below four, you have to choose a new Nature. You probably hate Deviants,
though you may not always recognize them.

- Regain three Willpower/heropoints points when you manage to accomplish a significant task that positively affects the group to which you belong.


Child

You are still immature in personality and temperament: a kid who never grew up. Though you can
(hopefully) care for yourself, you prefer the security of being watched over by others. Often you
seek out someone to look out for you - a caretaker of sorts. Some see you as a spoiled brat, while
others see you as an innocent cherub unaffected by the evils of the world. This is a very common
archetype for Kindred who were created when they were young and subsequently matured men-
tally, but not emotionally.

- Regain Willpower/heropoints whenever someone does something to help you with no apparent gain for
herself.


Competitor

You are driven by the need to win at all costs. The thrill of victory is the only thrill you recognize;
it is the thing that drives you. You see life as a contest and society as a dichotomy of winners and
losers. You believe all the macho business proverbs - "if you're not lead dog, the view never
changes"; "there are no prizes for second place"; "eat or be eaten." You try to turn every situation
into a contest of some kind, and it is the only way you can relate to anything. You are capable of
cooperating with others, but only by turning the group interactions into another contest: you must
be the leader, or the most productive, or the most indispensable, or the best liked - anything, as
long as it means you win in some way or another.

- Regain one Willpower/heropoints point whenever you win a contest of any sort, formal or informal. For truly impressive victories, the Storyteller may award more points.



Confidant

You understand people and, more importantly, you like them. You are a facilitator who listens and
advises. People confess to you and in return you give them advice, most of which is good (though
sometimes your advice is more for your own benefit than for that of the recipient). You are very
interested in other people, and who and what they are. Personalities fascinate you, as do the sick-
ness and beauty of human nature.

- You regain a point of Willpower/heropoints whenever someone confides in you on a personal and intimate level.


Conformist

You are a follower. Taking charge is just not your style. It is easy for you to adapt, attune, adjust,
comply and reconcile yourself to whatever new situation you find yourself in. You flit to the
brightest star, the person whom you feel to be the best, throwing your lot in with her. It is both
difficult and distasteful for you to go against the flow or rebel. You hate inconsistency and instabil-
ity, and know that by supporting a strong leader, you help prevent chaos from occurring. All stable
groups need some kind of Conformist.

- Regain Willpower/heropoints whenever your group (the brood) accomplishes something because of your
support and aid.


Conniver

What's the sense of working hard when you can get something for nothing? Why drudge when, just
by talking, you can get what you want? You always try to find the easy way out, the fast track to
success and wealth. Some people might call what you do swindling or even outright theft, but you
know that you only do what everyone else does; you just do it better. Additionally, it's a game,
and you get great pleasure out of outwitting someone. Connivers play many roles, so you may be
a thief, a swindler, a street waif, an entrepreneur, a con man or just a finagler.

- Regain Willpower/heropoints whenever you are able to get your way by tricking another person into doing as you wish.


Critic

Nothing in the world should be accepted without thorough scrutiny and examination. Nothing is
ever perfect, and the blemishes must be pointed out in order for the good to be truly known. Your
standards are high for everything, and you insist on their being met. You encourage the same ideals
in others, because laxity and low standards reduce the quality of life for everyone. Others will
thank you later, once they discover the purity of your perspective. You seek out and expose the
imperfections in every person or thing you encounter. You are never satisfied with anything that is
less than perfect, unless it is within yourself after all, you're not a perfectionist.

- Regain one Willpower/heropoints point whenever you are able to discover a significant imperfection that has escaped the attention of others.


Curmudgeon

You are an touchy, impolite person at heart, taking everything seriously and finding little humor in
life (though you may have a wickedly barbed wit). Cynicism is your middle name; it is the tool
with which you judge everything in life. You have a very well-defined understanding of how things
really work, especially when they involve the circus of human endeavor. Long ago the foolish
actions of others ceased to surprise you.

- Regain Willpower/heropoints whenever someone does something stupid, just like you predicted. You must predict it either out loud to the other characters or in private to the Storyteller.


Director

You despise chaos and disorder, and tend to take control and organize things in order to suppress
anarchy. You like to be in charge, live to organize and habitually strive to make things work
smoothly. You trust your own judgment implicitly and tend to think of things in black-and-white
terms: "This won't work," "You're either for me or against me," "There are two ways to do this -
my way and the wrong way."

- Regain Willpower/heropoints when you are allowed to lead a group and accomplish some significant task.


Deviant

There are always people who don't fit in, and you are such a miscreant. Your beliefs, motivations
and sense of propriety are the complete antithesis of the status quo. You are not so much an aim-
less rebel as an independent thinker who does not belong in the society in which you were raised.
You don't give a damn about other people's morality, but you do adhere to your own strange code
of conduct. Deviants are typically irreverent, and some have truly bizarre tastes and desires.

- Regain Willpower/heropoints whenever you are able to thumb your nose at society and its precepts without retaliation (most often vampiric society rather than mortal).


Fanatic

You are consumed by a cause; it is the primary force in your life, for good or ill. Every ounce of
blood and passion you possess is directed toward it; in fact, you may feel very guilty about spend-
ing time on anything else. You will let nothing stand in your way - nothing that you cannot over-
come, in any case. You and those around you may suffer, but your cause is everything - the end
justifies the means. Before the game begins, make sure you describe your cause, and define how it
may affect your behavior.

-You regain Willpower/heropoints whenever you accomplish an act which furthers your cause.


Gallant

You are as flamboyant as you are amoral; some see you as a rogue, a Don Juan, a rake, a paramour
or just a lounge lizard - but you see yourself as all of the above. A consummate actor who loves to
make as big a show of things as possible, nothing attracts your attention more than an appreciative
audience. You love people and you love to impress them even more. Though you may indeed be a
superior lover, you enjoy the chase almost as much as you enjoy the act. Gallants vary widely in
temperament and ambition, holding in common little more than their love of attention.

- Regain Willpower/heropoints whenever you manage to dazzle or impress another person. The Storyteller is always the judge, even when characters are involved.


Honest-Abe

You have a moderate temperament, and refrain at all cost from telling lies and stealing from others.
You were brought up to live honestly and openly, and to be good to others - you have lived your
life (and unlife) by these simple truths ever since. You are not a dogmatist and do not insist that
others live as you do, nor have you constructed a complicated set of rules for yourself. You are
flexible in your behavior, but always carefully evaluate your actions against your beliefs.

-You regain five points of Willpower/heropoints if your honesty harms you or your friends in some way, but
later turns out to help you. In other words, your honesty turns out to have been the proper way to
do things, even from a pragmatic point of view.


Jester

You are the fool, idiot, quipster, clown or comic, forever making fun of both yourself and others.
You constantly seek the humor in any situation, and strive always to battle the tides of depression
inside yourself. You hate sorrow and pain, and constantly try to take others' minds off the dark
side of life. Sometimes you'll do nearly anything to forget pain exists. Your particular brand of
humor might not always impress your friends, but it makes you feel better. Some Jesters manage to
escape pain and are truly happy, but most never find release.

- Regain Willpower/heropoints when you raise the spirits of those around you through the device of humor,
especially when you are able to escape your own pain in the process.


Jobsworth

You are dedicated to the unbroken routine of your existence, and refuse to do anything that com-
promises your routine and established practices. No matter how urgent or deserving an individual
case may be, the preservation of established practices and routines is more important. Individual
decisions and considerations are fallible, whereas routines and established procedures are the distil-
led wisdom of years or decades of decision-making. Routines are what separate order from chaos.
Make an exception once, and it sets a dangerous precedent; make an exception twice, and the door
to anarchy is opened.

-Regain a Willpower/heropoints point each time you are able to preserve your routine, and each time you avoid reevaluating anything or making a decision about a situation based on its individual merits. At the Storyteller's option, more points may be awarded for truly impressive feats of generalization.



Judge

As a facilitator, moderator, arbitrator, conciliator and peacemaker, you always seek to make things
better. You pride yourself on your rationality, your judgment and your ability to deduce a reason-
able explanation when given the facts. You struggle to promote truth, but you understand how dif-
ficult it is to ascertain. You respect justice, for that is the way in which truth can reign.

In your view, people are resources, albeit ones that are most difficult to manage and employ. You
hate dissension and arguments, and shy away from dogmatism. Sometimes Judges make good
leaders, though a lack of vision can sometimes cause them to maintain the status quo instead of
searching for a better way.

- Regain Willpower/heropoints when you are able to successfully separate the truth from a web of lies or can convince disputing individuals to agree with your judgments.


Loner

You are the type of person who is always alone, even in the midst of a crowd. You are the wander-
er, hunter and lone wolf. Though others might think of you as lonely, forsaken, isolated or remote,
in truth you prefer your own company to that of others. There are many different reasons why
this might be so: you don't understand people, you understand people too well, people dislike you,
people like you too much, or you are simply lost in your own thoughts. Your reasons are your
own.

- When you manage to accomplish some significant task on your own, without the aid of others,
yet which still aids the group in some way, you regain Willpower/heropoints based on the significance of the achievement.



Manipulator

You have always been fascinated by others. Why do people behave as they do? What thoughts and
emotions affect their actions? The cognitive processes that influence the choices people make in-
trigue you. Sometimes just asking people questions about their actions can yield important inform-
ation, but often people do not truly understand their own motivations and concerns. In these cases,
it is far easier to set up situations - experiments, if you will - to see how people behave. You at-
tempt to manipulate these situations for your personal advantage, in order to discover more inform-
ation about your chosen subjects. Some might call these experiments cruel, but to you it is mere
scientific necessity.

-Regain Willpower/heropoints whenever you manage to set up an incident or situation that allows you to gain new insight into your subject's psyche.


Martyr

All possess the martyr instinct, but few act upon it. Even fewer live the life of a Martyr, but you
are such a one. Your desire for self-sacrifice stems either from a low self-esteem, a feeling of a lack
of control, or a profoundly developed sense of love. You are able to endure long-lasting and severe
suffering because of your beliefs and ideals.

At worst, a Martyr expects sympathy and attention because of his or her suffering, and may even
feign or exaggerate pain or deprivation. At best, a Martyr will choose to suffer injury or even the
Final Death rather than renounce his religion, beliefs, principles, cause or friends.

- Regain Willpower/heropoints when you sacrifice yourself in a real and immediate way for your beliefs or another individual.



Masochist

You like to push the boundaries and try to see how much you can take - how much pain you can
tolerate before you collapse. You gain a certain satisfaction from suffering humiliation, depravation
and even mutilation, especially when you are the cause of your pain and have some control over it.
You know that your need is somewhat perverse, but you know you aren't crazy. This is just the
way you are.

-Regain two points of Willpower/heropoints whenever you suffer in a new way.


Mediator

The world is full of people who want things; sometimes people want the exact same thing. Some
people have what other people want and would be willing to talk about working out a deal, but just
don't know how to start. These people often have immense trouble finding and communicating
with each other. That is where you come in. You are dedicated to mediating between people - ful-
filling needs, smoothing over disputes, and generally helping people talk to one another. You are
the diplomat, the middle child, the perpetual person in the middle.

-Regain one point of Willpower/heropoints whenever you are able to act as a go-between between two individuals or groups, and regain another point if you taring things to a satisfactory conclusion. The
Storyteller may award more points for particularly outstanding mediation.


Optimist

"Everything always turns out for the best." That is the motto of your life, and you know if you
can just stay cheerful and stop worrying, your problems will never be with you forever. Some call
you a fool, but even they have to admit you're happier than they are. Certainly you'll encounter
difficulties from time to time, but there's no sense in worrying yourself to death in advance. Don't
worry, be happy, and have a nice day.

-Regain a Willpower/heropoints point whenever things turn out for the best, just like you said they would.
You must predict such an outcome, either out loud to the other characters or to yourself (tell the
Storyteller).


Pedagogue

You've been a few places, seen a few things, and picked up a thing or two along the way - and you
like to tell everyone about what you've learned. Teaching is your avocation, if not necessarily your
profession. In your time you've seen inexperience and ignorance lead to all kinds of misery and mis-
fortune, and it pains you too much to stand by and watch this occur. You are dedicated to passing
on what you have learned for the benefit of others - not only skills and knowledge, but also the less
tangible assets of wisdom and experience. If given the chance you can lecture others for hours.

-Regain one Willpower/heropoints point whenever you see (or discover) that someone has benefited by something you taught or showed her.


Penitent

You are unworthy. You are sinful. You are base, vile and lacking in virtue. You have no right to
exist and are utterly beyond redemption. Either because of a low self-image or because of a spectac-
ular trauma in your past, you feel compelled to spend your life making up for what you are, what
you lack or what you have done. You owe it to Creation at large to offer repentance for the crime
of your existence. You struggle nightly to make amends for your weakness, and your nightly dream
is to be able, at last, to overcome it. But you know you are weak and beyond hope.

-Regain one Willpower/heropoints point whenever you are able to do a good deed for someone to whom ( in reality or in your imagination) you have been an inconvenience, annoyance or danger. For particu-
larly outstanding acts of penitence or recompense, the Storyteller may award two or even three
points.


Perfectionist

You can't stand imperfection, not in others and certainly not in yourself. Neither can you tolerate
those who do not do everything they can to do their best, to make everything neat and proper and
right in their lives. Though you may be strict with others, it is with yourself that you are most crit-
ical - everything must always be in its place, and you must always do the best and be the best.

-Regain a point of Willpower/heropoints whenever you accomplish something flawlessly, without a single
mistake, falter, wound, hesitation, confusion, hindrance or obstruction.


Plotter

Everything you do is planned. Very little springs from you spontaneously. Your plans are often
long and involved, sometimes extending beyond the lives of the mortals involved in them. Details
must be exact, for you believe any deviation could bring ruin. You try to plan everything in your
life; each thing you do must accomplish something in the greater scheme. Deviation from routine,
however, is bothersome, not traumatic. You are organized, not deranged. You tend to be neat and
precise in everything you do.

- You regain three points of Willpower/heropoints when one of your plots comes to fruition in the exact manner you planned.


Poltroon

Meeting trouble (or anything else ) head-on is the tactic of fools and optimists. The sensible way
to deal with trouble is to deny it a target. While some people might accuse you of sticking your
head in the sand, they do have to admit that it has remained on your shoulders for quite some time,
and looks like it will continue to do so indefinitely. You never confront what you can evade, and
never face anything unless there is no other option. Courage is not high on your list of virtues, but
then the line between courage and folly is virtually nonexistent to your eyes.

-Regain one point of Willpower/heropoints whenever you are able to avoid a problem or situation without dealing with it.


Praise-Seeker

You self-worth is based entirely on the opinions of others. You crave approval and praise, and will
go to extreme lengths to get such - even risking yourself and things you love. Unlike the Sycophant,
you do not think of protection, and you have no thought of using others' good opinions to your
own advantage - you simply crave praise and approval for their own sake, so you can feel good
about yourself.

-Regain one Willpower/heropoints point whenever another character offers unprompted praise, admiration or appreciation. If the appreciation is truly great, and/or the other character is powerful or particularly admired, the Storyteller may award extra points.


Rebel

You are a malcontent, iconoclast and free-thinking recalcitrant. You are so independent-minded and
free-willed that you are unwilling to join any particular cause or movement. You are just yourself
and only desire the freedom to be yourself. You do not make a good follower and aren't usually a
very good leader either (unless your followers are willing to go wherever you lead). You tend to be
insubordinate to authority to the point of stupidity.

- Regain Willpower/heropoints whenever your rebellion against the status quo turns out to be for the best.


Survivor

No matter what, you always manage to survive. You can endure, pull through, recover from, out-
last and outlive nearly any circumstance. When the going gets tough, you get going. You never say
die, and never give up - never. Nothing angers you as much as a person who doesn't struggle to
make things better, or who surrenders to the nameless forces of the universe.

- Regain Willpower/heropoints whenever you survive a difficult situation through your own cunning and perseverance.


Sycophant

In the grand scheme of things, you are small and weak and unfit for survival. Your best hope is to
find someone who is more powerful than you are and persuade her to take care of you. In return
you will serve, admire and follow her. You will do anything she says, unless it puts you in great
risk. In any type of uncertain situation, you will attach yourself to the strongest-seeming person,
siding with her, performing various barely necessary services and generally trying to ingratiate
yourself. Thereby you hope to earn some kind of protection. There is no limit to the depths to
which you will lower yourself in order to be accepted, and you have no pride.

-Regain one Willpower/heropoints point whenever a stronger character to whom you have attached yourself acts in your defense, be it siding with you in an argument or protecting you from physical harm.


Thrill-Seeker

You live for that moment of danger when the adrenalin kicks in and you feel truly alive. Skydiving,
bungee jumping and leaping across roofs on a dare are all just par for the course. As a junkie is ad-
dicted to his particular brand of poison, you are addicted to danger. Unlike most, you go out of
your way to place yourself in dangerous situations that test the limits of your abilities. You train
and work to be as ready as you can for these situations, and then you seek them out. This is what
sets you apart from the teeming masses of paranoid dullards who shuffle around, hiding from their
own shadows.

-Regain a point of Willpower/heropoints whenever you accomplish a particularly daring feat or overcome a nearly impossible situation in which you deliberately placed yourself.


Traditionalist

You are an orthodox, conservative and extremely traditional individual. What was good enough for
you when you were young is good enough for you now. You almost never change. In general you
are opposed to change for the sake of change - what point is there in that? You may be seen by
some as a miser, a reactionary or simply an old fogy. You strive to always preserve the status quo.

- Regain Willpower/heropoints whenever you are able to protect the status quo and prevent change.


Visionary

There are very few who are brave or strong or imaginative enough to look beyond the suffocating
embrace of society and mundane thought and see something more. Society treats such people with
both respect and contempt - for it is the Visionary who perverts as well guides society into the
future.

You may be a spiritualist, shaman, New Ager, mystic, philosopher or inventor, but whatever you
are, you are always looking for something more. You see beyond the bounds of conventional imag-
ination and create new possibilities. Though you might have your head in the clouds and are often
of an impractical bent, you are filled with new ideas and perceptions.

- Regain Willpower/heropoints whenever you are able to convince others to believe in your dreams and follow the course of action outlined by your vision of the future.

Narrator
Narrator
Conductor

Posts : 400
Points : 607

Character sheet
App/Cha/Manip: 0
Demeanor:
Experience:
Natures and Demeanors Left_bar_bleue0/0Natures and Demeanors Empty_bar_bleue  (0/0)

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