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MEGS character generation

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MEGS character generation

Post by Narrator on Mon Sep 27, 2010 3:07 pm

As of the date of this post, I am allowing 1750 points to be used for character generation. Using the DC heroes character generator software generator.
I am allowing well rounded characters and will not allow point exploitaton. If you have good story or explanation for having a 22 strength and 1's in everything else, we will talk on a case by case basis.

Before the character is allowed it needs to be submitted to me for approval.

Click here for DC Character Maker
Rule Set to use for Generation in DC Maker

Nature and Demeanor.
Nature is fundamentally what you character is. What drives you.
Demeanor is what someone might sense about you in a few moments of conversation or observation.

For instance;
Your demeanor might be a Gallant and you might come off as brave and strong while your nature is really a Follower where you are always looking for approval.
Natures and Demeanors


I also would like you all to decide whether you character is average appearance, ugly, or above average


Last edited by Narrator on Wed Oct 06, 2010 5:37 pm; edited 1 time in total
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Narrator
Conductor

Posts : 395
Points : 598

Character sheet
App/Cha/Manip: 0
Demeanor:
Experience:
0/0  (0/0)

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Re: MEGS character generation

Post by Southern Cross on Tue Oct 05, 2010 7:53 pm

Pardon me, but a lot of the powers in this rule set don't seem to be listed in the Blood of Heroes:Special Edition.

Southern Cross
Agent
Agent

Posts : 69
Points : 72

Character sheet
App/Cha/Manip: 3/6/6
Demeanor: Honest Abe
Experience:
25/500  (25/500)

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Re: MEGS character generation

Post by Narrator on Tue Oct 05, 2010 8:03 pm

Yes, that rule set is modified for a few games to fit into it. Just use the powers you know, from BoH and you'll be safe. I just wanted to make sure you used the ruleset since I modified some of the base costs for some common things.
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Narrator
Conductor

Posts : 395
Points : 598

Character sheet
App/Cha/Manip: 0
Demeanor:
Experience:
0/0  (0/0)

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Re: MEGS character generation

Post by Southern Cross on Tue Oct 05, 2010 8:47 pm

I'm a rules lawyer, I don't do SAFE character generation. Besides,my character concept REQUIRES some of those Powers.
My namesake character, Southern Cross, was recreated by an alien mad scientist in an attempt to make a Superman-type being. However he escaped when he discovered he had developed powers outside what was intended- one of them being the ability to cross dimensional barriers!
( And as a prototype, he's not as powerful as Superman- but he's got some Powers Superman doesn't have.)

Southern Cross
Agent
Agent

Posts : 69
Points : 72

Character sheet
App/Cha/Manip: 3/6/6
Demeanor: Honest Abe
Experience:
25/500  (25/500)

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Re: MEGS character generation

Post by Narrator on Tue Oct 05, 2010 8:49 pm

Smile LOL
Perfectly Understood.
PM me the power(s) you are looking at and I will send description.
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Narrator
Conductor

Posts : 395
Points : 598

Character sheet
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Demeanor:
Experience:
0/0  (0/0)

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Re: MEGS character generation

Post by Narrator on Wed Oct 06, 2010 5:23 pm

Armor, Galatea, Red Samaritan, and Southern Cross; please do one more thing for me.
For the purposes of helping me decide bonuses for ROLE playing and great posts, I would like you to decide on two things for your character.

Nature and Demeanor.
Nature is fundamentally what you character is. What drives you.
Demeanor is what someone might sense about you in a few moments of conversation or observation.

For instance;
Your demeanor might be a Gallant and you might come off as brave and strong while your nature is really a Follower where you are always looking for approval.

See the attached list on the top post.


I also would like you all to decide whether you character is average appearance, ugly, or above average.
avatar
Narrator
Conductor

Posts : 395
Points : 598

Character sheet
App/Cha/Manip: 0
Demeanor:
Experience:
0/0  (0/0)

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Re: MEGS character generation

Post by Southern Cross on Thu Oct 07, 2010 1:06 am

Southern Cross
Demeanor: Honest Abe
Nature: Conformist
His appearance is average.

Southern Cross
Agent
Agent

Posts : 69
Points : 72

Character sheet
App/Cha/Manip: 3/6/6
Demeanor: Honest Abe
Experience:
25/500  (25/500)

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Re: MEGS character generation

Post by Narrator on Sat Oct 09, 2010 4:09 pm

I also use 4 different stats, call them sub-stats, that MEGS does not really use. I addapted these over from the game from WW called Aberrant.
The stats are Manipulation (getting people to do what you say or shift their thought patterns), Appearance (raw looks), and Charisma (seduction, charm, first impressions), which are all social stats that someone could notice by talking to or seeing you. They are all derived.

The other stat is Perception which I think as being based heavily on intelligence is unbalanced. I made it its own stat and is at first derived from Intelligence but is not linked.
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Narrator
Conductor

Posts : 395
Points : 598

Character sheet
App/Cha/Manip: 0
Demeanor:
Experience:
0/0  (0/0)

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Re: MEGS character generation

Post by Guest on Tue Oct 12, 2010 4:26 pm

Okay, I hope this does not ge me kicked out the game, but MfAcfee I believe said spywear was included w/ some of the rule set. Can U end me the news w/o me puttin' my private info in other's hands.

Guest
Guest


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Re: MEGS character generation

Post by Narrator on Thu Oct 14, 2010 6:27 pm

I emailed you AL.
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Narrator
Conductor

Posts : 395
Points : 598

Character sheet
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Demeanor:
Experience:
0/0  (0/0)

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Re: MEGS character generation

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